Historical Image-Based Avatar Research and Development

Research and Development

Historical Image-Based Avatar

We have put together effective pipelines for the development of historical image-based avatars and the processing of motion capture data. We have designed and are developing historical image-based avatars. We have developed and implemented this historical image-based avatar with the motion capture of test historical and cultural movement sequences that were created in 2013, 2014, 2015, 2017, 2019 and 2020. Historical image-based avatars are being developed to use state of the art skeletal animation, with simulated bone, muscle, and fat tissue within the avatar’s skin or mesh. We have been successful in creating this Albrecht Durer historical image-based avatar to be made studio-ready for the motion capture research, development, and ongoing studio work.

We have designed a complete data pipeline for the motion capture and processing of historical and cultural motion capture data. We have developed an effective work-flow for cleaning up the 3D movement sequences, skinning, rigging, implementing the movement into a studio avatar, and placing the 3D movement sequences into the HoloLens, VIVE, and Oculus VR headset, as well as on iPads, iPhones, Android phones and tablets.

Click on the image below and it will take you to the Historical Movement Archive Historical Image-Based Avatar HMA 3D Viewer.

Click on the image below and it will take you to the Research-Example – Historical Image-Based Avatar – Test Movement Sequences 3D viewer.